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Project

Fluid XR · 2025

Fluid Camera System

Hybrid 2D and 3D camera tool for XR creators that improved framing, planning, and authorship for captured footage.

What it was.

Most XR capture defaults to head-locked footage, which is functional but gives creators limited authorship over the result.

This system used a hybrid model: familiar 2D panels where precision mattered and 3D shot markers where spatial choreography mattered.

The goal was to make capture feel more like filmmaking without awkwardly transplanting a desktop camera UI into immersive space.

That improved the ceiling for creator tooling inside the product and made better footage possible from within the environment itself.

The result was a camera tool with realtime preview, spatial shot markers, and a stronger path to more intentionally authored XR footage.

Related

Nearby work.