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Agentic founder software connected to the tools startups already run on.
Embodied AI agent for VR with voice, browser actions, and multi-step execution.
Production tool that turned rough sketches into immersive 360 scenes.
About
Since 2015, I've built products across AI, XR, and developer tools. My work includes open-source tooling featured by Google VR, generative AI product work at Blockade Labs, embodied agent and spatial computing systems at Fluid XR, and most recently agent harnesses, evals, and workflow logic at Pre, a YC company.
I thrive on early teams where the product is still taking shape and the engineering is close to the user experience. I specialize in turning ambitious or messy technology into products that feel clear, dependable, and useful.
The throughline in my work is making advanced technology usable. I'm most interested in systems where reliability, latency, orchestration, and interaction design matter as much as raw capability, especially in AI products that need to earn a place in someone's daily workflow.
Fit check
Paste a job URL or the job description and get an AI summary of how my XR, applied AI, and agent-building background maps to the role.