Product engineer

Magic,made useful.

Turning AI systems, agent workflows, and advanced software into dependable products people actually use.

Work.

Pre agentic cofounder product preview
Pre · YC company · 2026

Agentic Cofounder

Agentic founder software connected to the tools startups already run on.

Agent harness · Tool integrations
VR Agent Jessica thumbnail
Fluid XR · Agentic prototype · 2024

VR Agent Jessica

Embodied AI agent for VR with voice, browser actions, and multi-step execution.

Web actions · 3D avatar
360 Sketch to Image thumbnail
Blockade Labs · UX Developer · 2023

360° Sketch to Image

Production tool that turned rough sketches into immersive 360 scenes.

ControlNet workflow · VR-aware UX

About

Since 2015, I've built products across AI, XR, and developer tools. My work includes open-source tooling featured by Google VR, generative AI product work at Blockade Labs, embodied agent and spatial computing systems at Fluid XR, and most recently agent harnesses, evals, and workflow logic at Pre, a YC company.

I thrive on early teams where the product is still taking shape and the engineering is close to the user experience. I specialize in turning ambitious or messy technology into products that feel clear, dependable, and useful.

The throughline in my work is making advanced technology usable. I'm most interested in systems where reliability, latency, orchestration, and interaction design matter as much as raw capability, especially in AI products that need to earn a place in someone's daily workflow.

2015–2022VRCHIVECreated 360 Panorama Capture, featured by Google VR
2023–2025Blockade Labs + Fluid XRGenerative AI products and spatial systems
2026PreAgent harnesses, evals, and workflow logic
NowCurrent focusAI systems, memory, on-device models

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